Set up in this order
- Confirm your wheel works in its manufacturer's software and note physical rotation and gain. Start from game and software defaults, as the official wheel guide recommends.
- Check the game's input response with the car stationary. The cockpit animation reaching its stop is not proof that the wheel's actual steering range is wrong.
- Drive one familiar low-risk route and record steering response, centering and whether feedback loses detail at high force.
- Change one setting, return to the same section, and restore the baseline before testing a different setting.
Deadzones solve different problems
Inside deadzone controls the center region before input registers; outside deadzone affects reaching full input near the end of travel. Increasing both at once can hide a calibration issue. Use the actual input readout and check steering, brake and throttle separately. No single G29, G920 or direct-drive value is guaranteed by this page.
Force feedback, vibration and centering
The official guide distinguishes vibration from force feedback and discusses clipping: too much force can lose useful variation. Damper and spring choices affect feel; the guide notes some G29/G920 users may prefer reducing these, rather than prescribing one universally best number. Record software gain as well as game values so a shared setting has context.
When a comparison is misleading
Changing car setup, graphics, wheel rotation and feedback together prevents a useful diagnosis. Stabilize the hardware and controls first, then compare a car on the same road. Use the graphics test plan for rendering changes and the tuning log for the car itself. No installed-wheel benchmark is claimed here.